Izihloko

Liyini iqiniso elibonakalayo, izinhlobo, izinhlelo zokusebenza namadivayisi

I-VR imele i-Virtual Reality, ngokuyisisekelo indawo lapho singacwila khona endaweni eklanywe ngokukhethekile/efanisiwe ngenjongo ethile.

I-Virtual reality idala indawo yokubuka elingisiwe lapho abantu bahlanganyela ezindaweni ezilingisayo besebenzisa izibuko ze-VR noma amanye amadivayisi.

Indawo ebonakalayo iwusizo ekuqeqesheni ukwelashwa, imidlalo, njll., ehlolwa ngaphandle kwemingcele nemingcele engu-360-degree.

Liyini iqiniso elibonakalayo?

  • Okungokoqobo okubonakalayo kuthuthukisa ulwazi lomsebenzisi lube sezingeni eliphezulu ngamahedisethi e-VR noma amanye amadivayisi e-VR afana nala Oculus Ukufuna 2, I-Hp reverb G2, njll.
  • I-VR iyindawo ezilawulayo lapho umsebenzisi angakwazi ukulawula indawo elingisiwe esebenzisa uhlelo.
  • Okungokoqobo okubonakalayo kuthuthukisa indawo ecatshangwayo kusetshenziswa izinzwa, izibonisi, nezinye izici ezifana nokutholwa kokunyakaza, ukutholwa kokunyakaza, njll.

Isikhathi sokufunda esilinganiselwe: 17 imizuzu

Izinhlobo zento engekho ngokoqobo

I-VR isiguquke yaba izinhlobo eziningana ezahlukene, ngayinye inezici zayo ezihlukile kanye nezinhlelo zokusebenza. Ngezansi ezinye zezinhlobo ezintsha kakhulu zento engekho ngokoqobo enomthelela omkhulu okwamanje futhi ezololonga ikusasa:

Iqiniso elibonakalayo elingagxili

I-Non-immersive VR iwukuzizwisa okubonakalayo okusekelwe kukhompuyutha lapho ulawula khona izinhlamvu ezithile noma imisebenzi ngaphakathi kwesofthiwe. Nokho, indawo ezungezile ayihlangani nawe ngokuqondile. Ngaphandle kwamakhompyutha edeskithophu, ungathola futhi ikhompuyutha ephathekayo enamandla yemishini ebonakalayo futhi usebenze usohambeni. Njengoba amakhasimende aya ngokuya ekwazisa ukuhamba, abakhiqizi baklama amasistimu anamandla kumaphakheji amancane.

Isibonelo, uma udlala amageyimu evidiyo afana ne-World of Warcraft, ungakwazi ukulawula abalingiswa abangaphakathi kwegeyimu ngokunyakaza kwabo nezimfanelo. Ngobuchwepheshe, usebenzisana nendawo ebonakalayo kodwa awukona okugxilwe kukho kwegeyimu. Zonke izenzo noma izici zisebenzisana nabalingiswa abafakwe kuzo.

Okungokoqobo okungokoqobo okugxilile ngokugcwele

Ngokungafani nento engekho ngokoqobo engagxili, i-VR egxilile ihlinzeka ngomuzwa wangempela ngaphakathi kwendawo ebonakalayo. Kuzokunikeza umbono wokuthi ukuleyo ndawo ebonakalayo nokuthi konke kwenzeka kuwe ngesikhathi sangempela. Lolu uhlobo olubizayo lwento engekho ngokoqobo oludinga izigqoko zokuzivikela, amagilavu ​​nokuxhumana komzimba okuhlomeke ngezitholi zokuzwa. Lezi zixhunywe kukhompuyutha enamandla amakhulu. 

Imvelo ebonakalayo ithola futhi iphrojekthi imizwa yakho, ukusabela kanye nokucwayiza kweso. Uzozizwa sengathi usemhlabeni obonakalayo. Kunesibonelo salokhu lapho uzobe ufakwe ekamelweni elincane nge-hardware edingekayo ukuze ukwazi ukudlala umdubuli obonakalayo.

Okungokoqobo okungokoqobo okungagxili kakhulu

Umuzwa wento engekho ngokoqobo ogxilile uhlanganisa into engekho ngokoqobo egxilile nengagxili. Ngesikrini sekhompyutha noma ibhokisi/ihedisethi VR, ungahamba endaweni ezimele ye-3D noma emhlabeni obonakalayo. Njengomphumela, zonke izenzo emhlabeni obonakalayo zigxile kuwe. Ngaphandle kombono obonakalayo, awunakho ukunyakaza kwangempela ngokomzimba. Kukhompyutha, ungakwazi ukuzulazula endaweni ebonakalayo usebenzisa igundane, kuyilapho kumadivayisi eselula ungakwazi ukuhamba ngomunwe wakho bese upheqa.

  • I-VR Ehlanganyelwe

I-Collaborative VR iwuhlobo lomhlaba obonakalayo lapho abantu abasezindaweni ezihlukene bengakhuluma khona besebenzisa ama-avatar e-3D noma izinhlamvu. Ivumela abasebenzisi abaningi ukuthi babe sendaweni efanayo yokubuka ngesikhathi esisodwa, baxoxe, futhi basebenze ndawonye emisebenzini ehlukene.

  • Ukungathandwa kwabathelisi esikubona

I-Augmented Reality (AR) isho ubuchwepheshe obuhlanganisa izindawo zomhlaba wangempela nokuqukethwe okukhiqizwa ngekhompuyutha. Ivumela abasebenzisi ukuthi bahlanganyele nezinto ezibonakalayo endaweni yangempela.

  • Okungokoqobo okuxubile

I-Mixed Reality (MR) kuwubuchwepheshe obudala indawo entsha ngokuhlanganisa izinto zangempela nezingokoqobo. Ivumela izinto ezibonakalayo ukuthi zihlanganyele nomhlaba wangempela, zenze umuzwa ongenazihibe.

Kungani sidinga i-Virtual Reality

  • I-Virtual reality ivumela abasebenzisi ukuthi bakhe izindawo ezilingisayo, ezisebenzisanayo, neziklanywe ngokukhethekile ukuze zisetshenziswe okuthile.
  • Idizayinelwe ukuxhumana kwabantu noma ngesizathu esithile sokudala okuhlangenwe nakho.
  • Ngokungafani nobunye ubuchwepheshe bangempela obufana ne-AR kanye ne-MR, into engekho ngokoqobo ithuthukisa ulwazi lomsebenzisi lube sezingeni eliphezulu ngobuchwepheshe bayo obucwiliswa ngokuphelele nobusebenzisanayo.

Indlela ubuchwepheshe bezinto ezibonakalayo ezisebenza ngayo

I-Virtual reality iwuhlelo elingisa umbono ukuze lidale umhlaba we-3D lapho umsebenzisi abonakala ecwile khona njengoba ezulazula noma eyizwa. Umsebenzisi obona umhlaba we-3D ube esewulawula nge-3D egcwele. Ngakolunye uhlangothi umsebenzisi udala izindawo ze-3D VR, ngakolunye uhlangothi uyahlangabezana nazo noma azihlole esebenzisa amathuluzi afanelekile njengezibukeli ze-VR.

Amanye amagajethi, njengezilawuli, avumela abasebenzisi ukuthi balawule futhi bahlole izinto ezibonakalayo. Ubuchwepheshe be-VR buzosetshenziselwa ukuqonda izithombe namavidiyo ngokusekelwe endaweni yesithombe, indawo ezungezile nokubukeka. Lokhu kuhlanganisa ukusetshenziswa kwezinto ezinjengamakhamera nobunye ubuchwepheshe obufana nobuhlakani bokwenziwa, idatha enkulu kanye nokubona.

Yibuphi ubuchwepheshe obusetshenziswa ngokoqobo okubonakalayo

Ubuchwepheshe be-VR buvamise ukufaka izigqoko zasekhanda namapheripheral njengezilawuli nezitholi ezinyakazayo. Ubuchwepheshe butholakala ngesiphequluli sewebhu futhi buxhaswe izinhlelo zokusebenza ezilandiwe zobunikazi noma i-VR esekelwe kuwebhu. Izinzwa ezifana nezilawuli, amahedisethi, izilandeleli zesandla, ama-treadmill, namakhamera e-3D konke kuyingxenye yehadiwe ye-virtual reality.

Kunezinhlobo ezimbili eziyinhloko zamadivayisi e-VR:

  • I-Standalone: ​​Amadivayisi anazo zonke izingxenye ezidingekayo ukuze kulethwe ukuzizwisa kwento engekho ngokoqobo kumahedisethi. I-Oculus Mobile SDK, ekhiqizwe yi-Oculus VR ngamahedisethi ayo azimele, kanye ne-Samsung Gear VR izinkundla ezimbili ezidumile ezizimele ze-VR. (I-SDK ihoxisiwe kuvumela i-OpenXR, ezotholakala ngoJulayi 2021.)
  • Isetshenziswa njengemodemu: Ihedisethi exhuma kwenye idivayisi, njenge-PC noma ikhonsoli yegeyimu yevidiyo, ukuze inikeze umuzwa wento engekho ngokoqobo. I-SteamVR, eyingxenye yesevisi ye-Valve's Steam, iyinkundla ye-VR exhunyiwe edumile. Ukuze usekele amahedisethi avela kubathengisi abahlukene, njenge-HTC, abenzi behedisethi ye-Windows Mixed Reality, kanye neValve, inkundla yeSteamVR isebenzisa i-OpenVR SDK.

Izesekeli ze-VR

Cover VR

Ukujuluka kungase kubangele ukungakhululeki kwesikhumba uma usebenzisa ihedisethi ye-VR isikhathi eside. Kulezi zimo, i- cover VR zingaba indlela enhle yokuvikela isikhumba sakho uma udlala imidlalo esezingeni eliphezulu njenge-Population One, Beat Saber noma i-FitXR.

Amakhava e-VR
Amagilavu ​​e-VR

Enye yezinzuzo zamagilavu ​​e-VR ukuthi adala umuzwa wangempela wokuthinta, okwenza ukuzizwisa kugxile kakhulu futhi kube ngokoqobo. Yize kukhona amagilavu ​​e-VR emakethe, iningi lihloselwe amabhizinisi. Nokho, kukhona amakhasimende angasebenzisa.

Amagilavu ​​e-VR
I-tracker yomzimba ogcwele

I-Full Body Tracker, njengamagilavu ​​e-VR, inikeza izinga eliphezulu lokucwiliswa kanye nokuzibandakanya. Nakuba ama-trackers e-VR amaningi anomzimba ogcwele adayiswa njengethuluzi lokujima, kunezixazululo ezibiza kancane uma ufuna ukucwiliswa ngokuphelele emhlabeni obonakalayo futhi ujabulele ukugijima kwe-adrenaline.

I-Tracker Yomzimba Ogcwele
Amalensi e-VR 

Zivikela i-lens yama-headphone ekuklwebeni emincane nezigxivizo zeminwe, futhi ziphinde zihlunge ukukhanya okuyingozi ukuze kunciphise ubunzima bamehlo. Isivikeli se-lens kulula ukusifaka. Ukuze uthole ukulingana okuvikelekile, beka ilensi ye-VR phezu kwelensi ngayinye yamahedsethi e-VR.

Isilawuli sokunyakaza

Lezi zengezo zivumela abasebenzisi ukuthi bahlanganyele namaqiniso axubile. Njengoba izilawuli zinendawo ethile esikhaleni, zinika amandla ukusebenzisana okuhle nezinto zedijithali.

I-Omnidirectional Treadmills (ODT)

Lesi sisetshenziswa esisizayo sivumela abasebenzisi ukuthi banyakaze ngokoqobo kunoma iyiphi indlela. Ama-ODT avumela abasebenzisi ukuthi bahambe ngokukhululeka ezindaweni ze-VR, banikeze umuzwa ogxile ngokuphelele.

Iyiphi isofthiwe esebenzisa into engekho ngokoqobo

Ibuke nge-3D

I-Viewit3D ingokoqobo elingathandwa kwabathelisi esikubona (AR) kanye nesixazululo sokubonwa kwemikhiqizo ye-3D kokukodwa.

Izici eziyinhloko ze-Viewit3D zimi kanje: – Ukudalwa kwemodeli ye-3D, ukuphatha nokwenza ngokwezifiso - Shicilela okuhlangenwe nakho kwe-3D noma yikuphi - Buka ukuqapha nokuhlaziya

Iyunithi

Iwuhlelo lokudala igeyimu oluvumela izinhlangano ukuthi zenze futhi zisebenzisa izinhlelo zokusebenza ze-2D, 3D, kanye ne-virtual reality (VR) ezinkundleni eziningi. Ine-plugin yeskripthi ebonakalayo evumela abalawuli ukuthi badizayine imisebenzi yegeyimu kusixhumi esibonakalayo esifanayo.

Ukuvakasha okubukhoma

I-LiveTour ingumthuthukisi wokuvakasha okubonakalayo kwe-iStaging okugxilile okungathwebula noma iyiphi indawo nge-360° VR ukuze kwenziwe izethulo kumakhasimende angaba khona, izivakashi noma abathengi.

Izici ngokoqobo virtual

Umhlaba obonakalayo

Indawo ecatshangelwayo ekhona ngokuhlukene nomhlaba wangempela. Kunjalo, i-medium esetshenziswa ukwakha le ndawo isifaniso esakhiwe izingxenye ezibukwayo ezikhiqizwe ngemifanekiso yekhompyutha. Imithetho yabadali isungula ubudlelwano nokusebenzisana phakathi kwalezi zingcezu.

Ukucwiliswa

Abasebenzisi babekwe endaweni ebonakalayo ehlukaniswe ngokoqobo nomhlaba wangempela. Amahedisethi e-VR enza lokhu ngokugcwalisa yonke indawo yokubuka, kuyilapho ama-earphone afinyelela imiphumela efanayo ngemisindo, ecwilisa abasebenzisi kwenye indawo yonke.

Okokufaka kwezinzwa

Amahedisethi e-VR alandelela indawo yabasebenzisi endaweni ethile, okuvumela ikhompuyutha ukuthi imele izinguquko endaweni. Abasebenzisi abanyakazisa ikhanda noma imizimba yabo bazozwa sengathi bahamba endaweni ebonakalayo. Okokufaka kuseduze neqiniso ngangokunokwenzeka; ukuhambisa, abasebenzisi abayithinti inkinobho kodwa bayanyakaza.

Ukusebenzisana

Imihlaba elingisiwe kumele ibe nezinto ezibonakalayo ozosebenzisana nazo, njengokucosha nokuwisa izinto, ukushwiba izinkemba ukubulala imikhovu, izinkomishi eziphukayo, nokucindezela izinkinobho ezindizeni.

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Ungaphuthelwa yizindaba ezibaluleke kakhulu zokuqamba. Bhalisa ukuze uthole nge-imeyili.

Izinhlelo zokusebenza ezingokoqobo

1. I-virtual reality idala amathuba okwenza imisebenzi cishe, isibonelo ngokwakha uhambo olubonakalayo noma uhambo lwasendle.

2. Okungokoqobo okungokoqobo kunethonya elikhulu umkhakha wezempilo. I-FDA igunyaze ukusetshenziswa kwencwadi kadokotela ye-EaseVRx ukuze kutholwe izinhlungu kubantu abadala ngoNovemba 2021. Ukwelashwa kokuziphatha kwengqondo kanye neminye imiqondo yokuziphatha efana nokushintsha ukunaka, ukuqwashisa nge-iteroceptive, nokuphumula okujulile kusetshenziswa kulolu hlelo ukusiza ukunciphisa ubuhlungu obungapheli.

3. Intuthuko yamaqiniso angokoqobo emkhakheni wezokuvakasha ivumele abantu ukuthi bahlole amaholide ngaphambi kokuwathenga enkathini yangemva kwe-Covid. U-Thomas Cook ukhiphe isipiliyoni sakhe se-VR se-'Try Before You Fly' ngo-2015, lapho abantu abangaba ngamaholide bengavakashela izitolo ezindaweni ezihlukene ukuze bajabulele iholide labo ku-VR ngaphambi kokulibhukha. Njengomphumela, lapho amakhasimende ezame inguqulo ye-VR yohambo lwemizuzu emi-5, kube nokukhuphuka okungu-190% ekubhukheni kohambo lwaseNew York.

4. Kwezokuzijabulisa, ukuzizwisa kwesikhathi sangempela kwabalingisi benganekwane noma amafilimu ezinganekwane zesayensi, ukugqwayiza nokunyakaza kungatholwa yiwo wonke umuntu osebenzisa into engekho ngokoqobo.

5. I-Prototyping isiza imboni ezezimoto gwema amaphrojekthi amaningi futhi unciphise izinsiza ngokudala amaphrojekthi abonakalayo usebenzisa okungokoqobo okubonakalayo.

6. I-“metaverse” cishe izoshintsha kakhulu indlela esithenga ngayo ku-inthanethi. Sizokwazi ukuzama izinto ezisezweni elibonakalayo ukuze sibone ukuthi zingabukeka kanjani mathupha, ngenxa yokuhlangenwe nakho kokuthenga kwezinto ezingokoqobo kanye nobuchwepheshe bokuskena umzimba. Lokhu akuwona nje umuzwa wokuthenga osebenza kahle kakhudlwana wamakhasimende. Kodwa-ke, futhi isimeme kakhudlwana ngoba abathengi bazokwazi uma into ifana nokwakheka nosayizi wabo ngaphambi kokuyi-oda, behlisa izindleko zemvelo zokukhiqiza nokuletha imfashini esheshayo.

7. Izinkampani ezifana ne-Matterport zivula indlela yokuthi abantu bavakashele izindawo zokuhlala ku-inthanethi futhi bazizwele isimo. endaweni, kongela isikhathi sokuzulazula ezindaweni okungenzeka zibe zincane, zibe mnyama noma ezingekho kulokho obukulindele. Lokhu kukuvumela ukuthi uchithe isikhathi sakho uhlola izakhiwo ozozithanda lapho uvakashela leyo ndawo.

Izibonelo zento engekho ngokoqobo

Njengoba kunezinhlobo ezahlukene zento engekho ngokoqobo enikeza ukuzizwisa okuhlukile, iye yasetshenziswa emikhakheni eminingi eyahlukene. Nazi ezinye izibonelo zokuthi iqiniso elibonakalayo lisetshenziswa kanjani emikhakheni eyahlukene.

  • ukuqeqeshwa

Iqiniso elingokoqobo elingagxili kakhulu livame ukusetshenziswa ezinhlelweni zokuqeqesha, ezifana nokuqeqeshwa kwezokwelapha nokundiza, ukuze kuhlinzekwe abafundi ngendawo ephephile, elawulwayo abangafunda kuyo ukubhekana nezimo ezihlukahlukene. Lolu hlobo lwento engekho ngokoqobo luphinde lusetshenziswe ekulingiseni nasemidlalweni, lapho abasebenzisi bangahlanganyela khona nabalingiswa abahlukene kanye nezinto.

  • Ezemfundo

Uma iqiniso elibonakalayo lisetshenziswa kwezemfundo, lidala izindawo zokufunda ezihehayo lapho abafundi bengakwazi ukuhlola izihloko nemibono eyahlukene. Isibonelo, into engekho ngokoqobo ingasetshenziswa ukuze kudalwe kabusha izehlakalo zomlando, imibono yesayensi, nokunye okuningi.

  • Kumnandi

I-Virtual reality ivame ukusetshenziswa kuimboni yemidlalo, lapho abantu bengalahleka emhlabeni obonakalayo futhi bahlanganyele nezinto nabalingiswa abahlukene. Ingaphinda isetshenziselwe ukuzizwisa kwesinema, inikeze abasebenzisi izinga elisha lokucwiliswa kanye nokuzibandakanya.

  • Izindlu ezithengiswayo nezokuvakasha

I-Semi-immersive virtual reality isetshenziswa ekwakhiweni kwezakhiwo, ekudizayineni, kwezezindlu, ezokuvakasha neminye imikhakha. Isibonelo, ingakha ukuvakasha kokubuka kwebhilidi noma idolobha lapho abasebenzisi bangathuthela khona ukuze bazibonele indawo ngaphandle kokuba khona ngokoqobo.

  • Umsebenzi wokubambisana

Iqiniso elibonakalayo elihlanganyelwe lisetshenziswa emikhakheni eyahlukene, njengemfundo, imidlalo nokuqeqeshwa. Isibonelo, abafundi bangahlanganyela futhi bafunde endaweni ebonakalayo, futhi izinkampani zingabamba imihlangano ebonakalayo namalungu eqembu labo avela ezindaweni ezahlukene.

Izinzuzo kanye nokubi ngokoqobo virtual

Ubuchwepheshe be-Virtual reality (VR) bunezinzuzo kanye nokubi. Ngakolunye uhlangothi, iqiniso elibonakalayo lenze kwaba nokwenzeka ukufeza imigomo engenakwenzeka okungenzeka ingenzeki emhlabeni wangempela. Ngakolunye uhlangothi, izinhlelo zamanje ze-VR zinokusebenza okulinganiselwe uma kuqhathaniswa nalokho okungenzeka emhlabeni wangempela. Ake sibhekisise izinzuzo nezingozi zento engekho ngokoqobo.

izinzuzo
  • Ukuzibandakanya kwamakhasimende okukhulu

I-Virtual reality inikeza amakhasimende umuzwa wangempela womkhiqizo we-3D obavumela ukuthi babone zonke izici futhi banqume ukuthi yiziphi ezilungele bona. Lokhu kuzizwisa okugxilile kuthuthukisa ukusebenzelana kwamakhasimende futhi kukhuthaze ukwethembeka komkhiqizo.

  • Ukwethembeka kwamakhasimende okungcono

Imikhiqizo enikeza ubuchwepheshe obunikwe amandla i-VR igqama kulawo abamba amasu okuthengisa aphusha. Iqiniso elibonakalayo lidala umbono ohlala njalo, lithuthukisa amanani okugcinwa kwamakhasimende futhi likhulise isithunzi somkhiqizo.

  • Imiklamo yomkhiqizo eyenziwe lula

Ngesofthiwe yento engekho ngokoqobo, abaklami bangahlanganisa futhi bafanise izakhi zedizayini ezihlukene endaweni ebonakalayo ukuze bathole ukuthi iyiphi ivekhtha eya lapho. Lokhu kusiza ukwenza ukwakheka komkhiqizo kube lula futhi kunciphisa isikhathi esidingekayo se-prototyping.

  • Imbuyiselo elungiselelwe ekutshalweni kwezimali (ROI).

Nakuba ukusebenzisa okwangempela okubonakalayo kungase kuthathe isikhathi, kungase kuthuthukise ngokuphawulekayo lonke uchungechunge lwenani. Lokhu kuholela ekugelezeni okuqhubekayo kwamakhasimende nebhizinisi, okuholela ekwandeni kwe-ROI.

  • Izindleko ezincishisiwe

Ezweni elibonakalayo, into engekho ngokoqobo ingaqeda isidingo sezindlela zokuqeqesha ezibizayo njengokuqasha abasebenzi abasha, ukuhlola ukusebenza kwabo, nokubamba imihlangano yokuhlola. Le ndlela engabizi kakhulu isiza izinkampani ukuthi zonge isikhathi nezinsiza.

  • Ukuxhumana okukude

Amahedisethi e-VR angenza imephu yezindawo ezihlukene emkhathini, avumele abantu ukuthi baxhumane futhi basebenze ndawonye emhlabeni wokubuka. Lesi sici siwusizo ikakhulukazi emaqenjini akude asebenza ndawonye kodwa atholakala ngokoqobo ezindaweni ezihlukene zomhlaba.

Okubi
  • izindleko eziphezulu

Izindleko zokuhlola into engekho ngokoqobo zingaba phezulu, njengoba nje nezisetshenziswa ze-VR zingabiza, ziyenze ingafinyeleleki kancane kwabanye abantu. Lokhu kungaba ukonakala okukhulu kwento engekho ngokoqobo, ikakhulukazi kumabhizinisi amancane nakubantu ngabanye.

  • Izinkinga zokuhambisana nobuchwepheshe obuthuthukisiwe

Imishini ye-VR ingase ingasebenzi kuwo wonke amadivaysi nezinhlelo zokusebenza, okukhawulela ukuthi ubani ongayisebenzisa. Ukwengeza, okokusebenza kwe-VR kudinga amakhompuyutha anamandla noma enye ihadiwe ekhethekile ukuze isebenze, engenza kube nzima ukuyithola.

  • Ukutholakala kokuqukethwe okunomkhawulo

Okuqukethwe kwe-VR kunzima ukwenza ngoba kuthatha amakhono akhethekile nemali ukuyikhiqiza. Lokhu kusho ukuthi akukho okuqukethwe okuningi kwe-VR laphaya. Lokhu kungenza kube nzima kubasebenzisi be-VR ukuthola izinto eziningi ezahlukene okufanele bazenze, okungenye yezinkinga ezinkulu ngalobu buchwepheshe.

  • Izinkathazo zezempilo

Okunye okuhlangenwe nakho kwe-VR kungase kubangele ukugula kokunyakaza noma okunye ukungakhululeki ngokomzimba. Ukusetshenziswa isikhathi eside kwemishini ye-VR nakho kungalimaza umbono wakho nomuzwa wokulinganisela, okungasabisa.

  • Imiphumela engemihle yokuzihlukanisa nokuba umlutha wento engekho ngokoqobo

Iqiniso elibonakalayo kungaba yinto enesizungu, ikakhulukazi uma umuntu osebenzisa okokusebenza eyihlukanisa nomhlaba wangempela. Ukusebenzisa i-VR ngokweqile ukuze ugweme iqiniso kungaholela ekuhlukaniseni umphakathi nezinye izinto ezimbi.

Ukufundwa Okuhlobene

Ercole Palmeri

 

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