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Innovation and Future: XMetaReal's Metaverse Generation Summit Opens New Frontiers in the Metaverse

The Metaverse Generation Summit, a flagship event in the technology calendar organized by XMetaReal, offered a fascinating and in-depth insight into the future of virtual worlds.

The Metaverse Generation Summit, a flagship event in the technology calendar organized by XMetaReal, a leader in creating experiences, services and content in the Metaverse, offered a fascinating and in-depth vision of the future of virtual worlds. Chaired by XMetaReal's visionary CEO, Vittorio Zingales, the summit brought together some of the brightest thinkers and innovators in the industry.

“The Metaverse is not just a promise for the future, but a tangible and expanding reality that we are shaping today,” says Vittorio Zingales.

“At XMetaReal, we see the Metaverse as a space that unites innovation, creativity and human interaction in ways never seen before.”

Layla Pavone, Coordinator of the Board of Technological Innovation and Digital Transformation of the Municipality of Milan, explored the role of the digital citizen in the era of the metaverse. You highlighted the importance of digital awareness and literacy, essential to confidently navigate and actively contribute to the digital world. Collaborations and Ideas: The Heart of the Summit The summit saw the participation of over 1000 professionals, both experts and non-experts, each of whom brought significant contributions and unique perspectives, enriching the debate and outlining the path for future developments in the Metaverse.

Metaverse

The metaverse is a term coined in Neal Stephenson's 1992 cyberpunk novel Snow Crash, which refers to a virtual world where users can interact with each other in real time.

Transfer market

According to Grayscale, the Metaverse market is worth 50 billion dollars and the prediction is that in 2025 this figure will rise to 1.000 billion. According to Gartner, by 2026 a quarter of the world's population will spend at least an hour a day in the Metaverse to work, study, shop or simply have fun.

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Platforms

Metaverse platforms are sandbox-style video games, where users can create objects, buildings, worlds and experiences to share with other connected users. Facebook recently changed its name to Meta to focus its future on virtual worlds by tying itself to the concept of the Metaverse. According to Zuckerberg's vision, to experience the Metaverse it is necessary to equip oneself with a virtual reality viewer, the only way to immerse oneself completely, while the other platforms already available or under development are more open in this respect and allow users to access via a normal two-dimensional screen, like any other application or video game.

Opportunity for insertion into a young, dynamic, and educational context

The metaverse offers numerous opportunities for companies, such as the possibility of creating new products and services, holding work meetings, participating in concerts, art exhibitions and university lectures by creating a personalized avatar capable of interacting with other users. However, there are also risks associated with using the metaverse, such as addiction, loss of privacy, and the creation of virtual worlds that reflect real-life stereotypes and prejudices.

In summary, the metaverse is a rapidly growing market with numerous opportunities for companies and users, but also with associated risks. The future of the metaverse is still uncertain, but interest and investment from big tech companies suggests that the metaverse will be an important part of our daily lives in the future.

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